Update! ~More animation

over the last 3 weeks or so animation has been going fairly slowly. mostly due to scene corruption over and over and being unable to identify the problem. after alot of file trading back and forth between mehmet things are chaotically being put together.

while i initially only did a few keyframes, it was occasionally necessary for me to Add to the animation or slightly change a few things. examples of this can be found here.




and another example.


mehmets initial clean up


My re-cleanup


near the end of scene one i left mehmet in charge of the final few seconds completely. a scene where the robot turned and looked down at sophie i added some 2ndary animation in the arms, and hips so that the robot isnt completely motionless, this isnt the fault of mehmet as time was being horribly cut short from me attempting to get all the frames together and files an d sorting out renders with dan, which ended up failing almost every step of the way.



other than that most of the animation by mehmet turned out quite good, unfortunately with me being in charge of scene 1 somehow things got rather chaotic as there ended up being over 10 gigs of files just for scene 1.. and not all of the files had the most up to date animation all the way through, which made compiling and sorting out the shots, (which i was also in charge of for scene one) Insanely difficult, while i admit it was my fault for being slightly unorganized in this manner. the reason for having so many files is because each time i edited / saved Maya would crash, corrupt, and destroy everything ive worked on time and time again. Which we found out was due to a bugged/corrupted Object within the scene, which turned out to be the Radio Chris had modelled for the project. the radio had to be scrapped, and a new scene created MULTIPLE times in order to fix the extensive corruption in the 30+ files that kept rearing its head, making it completely impossible to render.

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