Animating.

after alot of trial and error animation has officially begun, ive begun keyframing the action. the keyframing is being done and tested in both step tangent keyframes and Linear Tangent keyframing. Here are some playblasts.



Update 2.0

Sophie! so far her leg texture isnt done, the leg texture we had previous was.. unsatisfactory. currently the shader she is using looks more liek stockings than skin, which May prove to be acceptable with current time frames.

Update

!Update!

Well, sophie is basically completed in the months since the last post, there is alot of progress to report. Sophies face has been tweeked since the last 2 video's posted and a lower Polygone version has been produced.


First a quick Shot of the lower Poly gone version


The Polygone count has dropped significantly

Afterwards, Chris and Dan worked on textures, while i primarily worked on Blend Shapes for sophies Expressions.

Some expressions can be seen in these shots





and also a quick video of 1 Blend Shape Set here


---
Hair was difficult to come up with, tried maya hair, but maya hair was very laggy and didnt seem to go too well with the style of the model. In the end i Made a quick texture and tested it.





Further progress afterwards included Some texture tweeks and tests, As the final texture wasnt 100% correct for some of the later mesh tweeks that came to sophie.
Some of these texture tests can be seen in these shots.

*







I adjusted sophies Lips to conform to the model more accurately. Also these are some of the tweeks in the texture i made myself to conform better to the mesh of the model.


Original texture